Collector nodes (consumer-end nodes) serve as intelligent overlay systems that operate non-invasively on users' devices (mobile, PC, and browser) to capture and process gameplay data through AI-powered analysis.
Each collector node maintains a game-specific finite state machine that tracks and validates gameplay states locally, ensuring deterministic state transitions before committing to the network.
The nodes employ a sophisticated AI inference engine that processes screen analysis, input tracking, and memory reading to extract meaningful gameplay parameters without requiring direct game integration. This architecture enables privacy-preserving data collection through local processing and user-controlled data sharing preferences. The collected gameplay states are validated locally, batched efficiently, and synchronized with DO (Data Orchestration) nodes using verifiable state proofs, creating a robust foundation for TURF's dynamic data orchestration capabilities.
This approach allows games to leverage the network's capabilities without modifying their existing codebase, significantly lowering the barrier to adoption while maintaining data integrity and user privacy.
Collector Nodes are already in private testing phase and are only available for Android Devices